Design patterns

Position and Effect

Game families
Forged in the Dark
Games
Blades in the Dark Scum and Villainy Band of Blades Girl by Moonlight

Summary

Position and Effect is a procedure for establishing the stakes of an action before it is resolved. Position describes the danger a character faces, while Effect describes how much their action can accomplish. Together, they translate the fictional circumstances into explicit mechanical expectations.

Design Purpose

Position and Effect makes the relationship between fiction and resolution visible. It allows the group to agree on likely risk and impact before dice are rolled, giving players enough information to make meaningful decisions.

Problems Solved

Core Loop

The player states their goal and chooses an Action. The facilitator evaluates the fictional situation and assigns a Position and an Effect level. The group may clarify details or change the approach, after which the roll determines whether the character achieves the stated effect and whether their position produces consequences.

Player Decision

Is this potential impact worth the danger, or should I change my approach to improve the terms of the action?

Narrative Effect

Position and Effect slows resolution briefly so that everyone understands why an action matters. It encourages players to seek leverage in the fiction, accept danger deliberately, and distinguish between succeeding at an action and accomplishing a larger goal.

Strengths

Weaknesses

Variations

Examples

Pattern Definition

Position and Effect is a pre-resolution procedure that establishes how dangerous an action is and how much it can accomplish, turning fictional circumstances into explicit stakes for an informed player decision.